University of Sheffield, 30 March-1 April 2026

Riley: Introducing a New Information Literacy Chatbot Prototype in Evidence-Based Medicine For Medical Students & Healthcare Professionals

Presenter: Rebecca David
Start time: 13:45
End time: 14:45
Room: CSL1.26/27
Chair: Emma Etteridge

Abstract

The rapid expansion of the healthcare research landscape requires medical students and healthcare professionals to master Information Literacy (IL) skills to effectively access and appraise evidence aligned with Evidence-Based Medicine, to make informed clinical decisions and improve patient care. At the Lee Kong Chian School of Medicine (LKCMedicine), Nanyang Technological University in Singapore, IL skills are embedded into the Years 1-3 Scientific Enquiry & Evidence-Based Medicine curriculum, taught collaboratively by a senior medical librarian and faculty. While traditional resources like PowerPoint slides and pre-recorded lectures provide theoretical knowledge, they lack interactive elements essential for engaging and ensuring IL skill retention needed for research.



By Year 4, students were observed struggling to recall and apply IL skills learnt earlier in the curriculum for their scientific research projects, often requiring IL skill refreshers extending to hour-long library consultations. Similarly, healthcare professionals engaged in medical research lack a flexible, "on-the-go" IL learning tool to accommodate their busy schedules. These challenges highlighted the need to develop an innovative digital learning solution that would complement the traditional resources.



Riley, an innovative 'rule-based' prototype chatbot, developed in 2023 for medical students via the Telegram app on smartphones, applied the DISCOVER framework for conversational agents. Riley featured four key IL skill chat modules guiding students on how to:

1. Use the PICO framework to form effective clinical questions.

2. Identify and use Medical Subject Headings (MeSH).

3. Form effective Boolean search strategies

4. Conduct a database search on PubMed to address a case scenario.



Each chat module included interactive elements like PubMed video demonstrations, comic narratives, mini-games, GIFs, and quizzes, with pause-and-check summaries to reinforce key concepts.



Riley was designed as a vibrant 3D avatar with dynamic expressions, using free online tools. Riley greets users by their Telegram usernames and kicks off interactions with ‘knock-knock’ jokes to capture their attention. Throughout the chat, Riley guides students with comic narratives that address research challenges on general health topics, making the learning experience both relatable and meaningful.



A pilot involving 55 students, randomly assigned, using pre-post survey questionnaires, revealed a higher satisfaction rate using Riley (Mean = 24, SD = 3.58) than traditional resources (Mean = 21.74, SD = 2.87). A significant interaction effect between Riley’s usage and time [F(1, 48) = 6.71, p = 0.01] suggested a positive impact on students’ IL learning. System Usability Test scores showed no significant difference [t(42.02) = 0.52, p = 0.6], suggesting both platforms were user-friendly, positioning Riley as a useful tool. Focus group interviews provided qualitative insights highlighting Riley as an innovative, engaging, and multimodal tool for IL learning.



Building on Riley's prototype success, a new library-faculty phase 2 team was formed in 2024 to upgrade Riley to Riley 2.0, incorporating adaptive learning paths, gamifications, and Gen-AI features. The team aims to expand data collection and introduce Riley 2.0 to healthcare professionals and patient advocates, broadening its impact across Singapore. Future updates will integrate user feedback and curriculum needs, ensuring Riley 2.0 remains both relevant and effective for IL and research.

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University of Sheffield, 30 March-1 April 2026