How does it work?
The Lagadothon involves multiple showcases with presenters giving concurrent 10 minute demonstrations to small groups of delegates (7 minutes for the showcase and 3 minutes for feedback). These give you the chance to show your prototypes and gather feedback and ideas for improvement. After each 10 minute presentation, delegates will move on to hear a new idea. Presenters must be prepared to deliver their 10 minute session multiple times!
At the end of the demonstrations, delegates alongside our judges will vote for the idea they feel is most worthy of investment. The CILIP IL Group will offer expert advice and award £500 towards the further development of the prototype judged to have the most potential.
Why should you Lagadothonise your ideas? Watch our short video...
Escaping the induction... Andrew Walsh (winner)
The winner of the inaugural LILAC Lagadothon was an escape room inspired prototype game for library inductions. The comparison between the escape room scenario was uncannily similar to the experience of first year university students in a typical library induction, so Andrew Walsh set out to make the process much more fun for them. Rather than locking students in a room, instead they are presented with a locked box, and a series of puzzles to solve in order to open it. Andrew is now in the process of advancing and piloting his idea using the the prize money awarded to the Lagadothon winner. Read more about the winning prototype on the IL Group blog.
The CRAP! Game - Kathryn Ballard (runner-up)
The CRAP! Game was developed by Kathryn Ballard following a training event about library games. It uses a set of cards and a dice to drive the game, with each player/group also being given a different information source to work with. It uses the CRAP (Currency, Reliability, Authority, Purpose) acronym as a quick and potentially amusing way to encourage players to remember quality criteria to apply to sources. Take a look at the IL Group blog to find out more about the game and how it works.
The Publishing Trap - Jane Secker & Chris Morrison (runner-up)
Inspired by their work on Copyright the Card Game, Chris Morrison and Jane Secker decided to create a new game aimed at academics, PhD students and researchers to help them understand the scholarly communication process and the impact of the choices they make when disseminating their research findings. To find out more about The Publishing Trap see the IL Group blog.
LILAC is great opportunity for our fellow professionals to present their ideas, share best practice and show case new thinking in our sector. If you have an idea then we'd love to hear about it. We have many options for the types of sessions you might run from a symposium to a workshop. Visit our Call for papers page to find out how to apply.
Places at this year's conference are likely to be in demand more than ever before. Each year our conference grows increasingly popular and this year promises to be no different. Don't miss out and book your place now for this year's conference.
We look forward to seeing you there!
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